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Viral Marketing Done Wrong

We ran a news story today about an announcement Affinity Internet made yesterday. The company has just launched an online game designed to promote its Gate.com hosting brand.

The game, called Server Mechanic, is, according to Affinity, a simulation of some of the challenges faced by IT personnel and a celebration of the work they do.

I was reminded of similar experiments put forth by both WestHost and Hostway, which offered up the "Host Wars" and ""Blast the Hassles of Web Hosting" games, respectively, back in 2004.

Where Server Mechanic seems to apply a more literal connection between Web hosting and the actual game-play, both of those games apply Web hosting as more of a ham-fisted metaphor over the mechanics of existing games.

In Host Wars," a clone of the classic "Asteroid" game, you destroy floating space-rocks with labels like "spam," "downtime," "hidden fees" and the awkwardly-named "no support." Seriously. You shoot at "no support" with a space ray. In Blast the Hassles," which I'll assume is based on a classic game I've never played, you also pilot a spaceship, attempting to shoot down UFO-type spaceships with labels like "crappy tools," "bad support" and "unreliable." Those UFOs attempt to "hassle" what appear to be customers, which then become "pissed off" or "bitter." It's pretty complicated.

Server Mechanic offers a series of four levels, each its own game, that range from the mind-numbingly easy (level one) to the infuriatingly difficult (level two) to the unreachable due to the difficulty of previous levels (levels three and four). None of them are even a little bit fun, which, really, is not even a little bit surprising.

I'll admit, these efforts at "edutainment," or maybe "marketainment," are theoretically interesting marketing experiments. But they all fail for the simple fact that not one of them comes even close to succeeding at the entertainment part. In each case, it is painfully obvious that you are engaging in a marketing exercise first, and a game second.

It is now October 2006. We're all very accustomed to and even accepting of marketing, even when it arrives in sly ways. But I just can't envision a user appreciating these games' insistence on the premise that he is enjoying himself, when that is so very far from the obvious truth.

Things become popular Internet phenomenons because people like them. And people are willing to look at advertising to see the things they really like. But they're quite capable of recognizing crass attempts to approximate "cool." It's the difference between a rapper name-dropping a specific product in a song and a dairy farmers' group putting together an advertisement featuring a crudely written rap.

What surprises me is the apparent omission of basic common sense from this whole development effort. I could be wrong, but if Host Wars or Blast the Hassles ever became beloved Internet memes or landmarks of viral marketing I completely missed it. So it seems strange to me that Affinity followed the template almost exactly.

If the problem with the first two games was that they were no fun, the reason seems fairly obvious to me. Web hosting is a ridiculous context for a video game. That is why, outside of the world of experimental online marketing efforts by Web hosts, there are no video games about Web hosting. Couldn't we shoehorn the Gate.com message into a game about football or ninjas? Or play online poker to win coupons?

The thing is, I support this idea in principle. And in that sense, I applaud Affinity's effort. I would love for a Web host to succeed at drumming up unlimited interest and goodwill by creating a genuinely entertaining and original game that becomes a beloved Internet phenomenon. But I'm 100 percent positive that it'll never happen with some halfhearted "Server-Tetris" or "Antivirus-Arkanoid."

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Comments
Hmm... Server-Tetris might actually be a reasonable metaphor for the life of a sysadmin. He's got OS and control panel patches to install, performance issues to troubleshoot, DDoS attacks to mitigate. If his site takes off, he also has to worry about migrating to a faster server, not to mention bandwidth overage fees. Ideally, just when you're about to get buried in Server-Tetris, the hosting provider would magically appear and zap some of these problems as they come tumbling down.
# Posted By Isabel Wang | 10/25/06 6:31 PM
Blast the Hassles is a takeoff of Defender, the old coin-op and Atari 2600 game.

They took the marketing a little too far, methinks. It like a complicated joke - if you have to explain it, it just isn't funny. If you subtly attribute your game to your company, that's cool. When you beat your audience over the head with it, it's not cool. At least that's how I see it when I look at the links you posted. I won't look at them again...
# Posted By Paul Hirsch | 10/26/06 11:02 AM
What I mean is, I hardly think there are server administrators out there thinking "boy, I wish someone would come out with a flash game that crudely applies a metaphor for my day job onto the mechanics of an old atari game!" They're probably playing games they actually like, like World of Warcraft and whatnot.
# Posted By Liam Eagle | 10/26/06 11:28 AM
So maybe what we need is virtual data centers in Second Life? That would be neat, especially if it's integrated with the hosting provider's provisioning and remote reboot systems. Customers' avatars could manage their servers in person, sort of. If Toyota is launching virtual cars and Starwood is building virtual hotels, why not virtual data centers?
# Posted By Isabel Wang | 10/26/06 3:39 PM
Actually, Second Life has had a few challenges with the *real* data centers that run its grid. They're launching a reworked infrastructure to try and address their stability issues and insulate the grid from "griefers" who've managed to knock the entire system offline with auto-replicating objects.

As for virtual DCs in Second Life, that's an interesting idea. Maybe Digital Realty Trust would sponsor them! It's just another new frontier in technology real estate, right?
# Posted By Rich Miller | 10/26/06 9:38 PM
Are you suggesting that somebody build a virtual data center into a game, in which players can affect the servers operating the game they're playing? I'm concerned that that would destroy the fabric of reality, turning the whole world into a video game?
# Posted By Liam Eagle | 10/27/06 9:54 AM
Wow - it looks like Second Life avatars spent US $574341 in the last 24 hours. That's a lot of impact on people's real life bank accounts. So maybe the fabric of reality is already unraveling?

If companies can hold press conferences/seminars/sales meetings in Second Life, maybe they can handle tech support there too? You'd wait in line with other customers' avatars, and when it's your turn, a technician's avatar will take you into the virtual data center where you'd check out your virtual server (or virtual virtual server, if you're using Virtuozzo?) together...
# Posted By Isabel Wang | 10/28/06 3:21 PM
If you call Gate.com or Affinity, today, you get a message that says that they are temporarily closed...

The school's web site is hosted at Gate.com and (also today) the server can't be found...

What happened?? Did Affinity close their doors??

Thanks,
Eddie
# Posted By Eddie | 12/1/06 12:39 PM
I was able to get through to their customer service and sales departments with no problem. Try 866-233-0602.
Good Luck!
# Posted By Candice Rodriguez | 12/1/06 12:46 PM
Hey Liam,

Just noticed that Burger King is doing a combination of 2 things you've brought up. Like Affinity, they're offering classic arcade games. And as in Paul Engels' idea, they are giving them out on disk.

http://www.wired.com/news/culture/reviews/0,72217-0.html

The games aren't directly conducive to additional purchases, but they do bring The King into your living room. And they got Burger King a write-up in Wired.
# Posted By Isabel Wang | 12/5/06 8:38 AM
boy, you aren't kidding re the degree of difficulty in this game; i haven't made it past level 2 yet ... but i do think it's fun ... and maybe that's because it's such a challenge!
# Posted By Gears of War Gurl | 12/8/06 5:39 PM
Isabel,

Two things that I think Burger King is doing right in this case:

1) In the multinational fast-food chain business, branding is a much bigger deal than in Web hosting. And this kind of thing really works for that kind of thing.

2) It seems to me (I haven't played them) that these Burger King games are designed to be fun first, and about Burger King second. They're fun games that HAPPEN to feature Burger King's mascot, rather than mind-numbingly boring games about eating hamburgers, or remakes of old games with some sort of silly hamburger-related metaphor shoehorned in.

Anyway, I admit that I am completely enamored with the phrase "Sneak King." I might go so far as to say I'm "loving it." I think I may stop by a Burger King on my way home from work. A friend of mine even has one of those fancy XBox contraptions.
# Posted By Liam Eagle | 12/8/06 5:54 PM
 
 

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